Olhausen

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Viewing 15 posts - 1 through 15 (of 267 total)
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  • in reply to: Hello #11811
    Olhausen
    Keymaster

    Hi guys and welcome aboard. Enjoy the mod and feel free to use forum and discord to give you your feedbacks

    Cheers !

    in reply to: Mortar nerf suggestion #11085
    Olhausen
    Keymaster

    Ok lets tune down a bit more

    in reply to: Changelog 3.3.7 hotfix (b) #11012
    Olhausen
    Keymaster

    @Lutzow: Blocked AI from building Ambulance, vehicle crews, ISU152, and IS2.

    1. ISU152 & IS2 will be not buildables for AI. Those vehicles will be in our AI call ins
    2. Ambulance is useless for the AI then we block it, same with vehicle crews.

     

    in reply to: Dead Tiger Ace Recrew #10999
    Olhausen
    Keymaster

    Fixed !

    in reply to: Warm tea for Brits Combined Operations #10794
    Olhausen
    Keymaster

    Hi Kefir, I was working hard today to do commandos more suitable. Here the new buff for them:

    • Bash on Regardless is now free with longer reload time.
    • Victoria Cross is now free. Before was 100 ammo
    • Pack Howitzer White Phosphorus barrage weapon:
      • Added proper critical vs vehicles
      • Adjusted target tables
      • Now the weapon should be similar to 81mm WP parameters. The ability itself cost +5 ammo more because has longer range.
    • Gammon bomb AT tweaks:
      • Adjusted the projectile. Now its works similar to soviet AT grenade. Now is a homing projectile. Before was set as normal grenades but most of the time this ability miss the target and the players report it as a bug.
      • Reduced the area effects like: damage, suppression etc, to avoid damage to friendly troops
      • Fixed some values regarding the range. Now is working good at 30 meters like other AT grenades.

    I will try to do much as possible in the next hotfix to made commandos better.

    Olhausen
    Keymaster

    Guys, first than nothing thank you very much for your feedbacks. After reading them I decided to do the follow:

    1. Increased the cost of White Phosphorus ammo. Before 1 now 2 CP
    2. Decrease the cost of Battlefield Commission. Before 2 now 1 CP
    3. I work hard to fix the problem with the riflemen rapid deployment. Now all riflemen in the field will get the reinforce bonus.
    4. Decrease the damage of incendiary mortar barrage vs buildings and defensive position by 50%
    5. Decrease the damage of Zis 3 incendiary barrage by 25% to maintain the incremental ratio.

    I do not change the Unlock price of Rangers because I like the idea of player goes first for the non super elite infantry. Was our original design with the Wikinger team.

     

    in reply to: Movement north of Wehrmacht medic posts #10780
    Olhausen
    Keymaster

    I have a few questions:

    1. This bug happens only in this particular map ?
    2. As far as I can understand you are talking about a bug in your “node” hospital ?

    More data is welcome.

    Cheers

    in reply to: Dropped in to say hello #10779
    Olhausen
    Keymaster

    Hi there ! Glad to see more Wikinger players around the forum. Enjoy your stay here.

    in reply to: Double Doctrine? #10474
    Olhausen
    Keymaster

    Hi there, is a know bug. We tried hard to kill it but is difficult to fix. The best way is to talk the players in the game to not cheat clicking more than one doc at a time.

     

    in reply to: VP Idea #10473
    Olhausen
    Keymaster

    Hi there. I a very short post. Well let me answer the team about the idea.

    Olhausen
    Keymaster

    Excellent post. Thanks a lot for the tips

    in reply to: Just here to say hello! #9706
    Olhausen
    Keymaster

    Hi and welcome aboard 😉

    in reply to: Iron will command bunker misspelling #9683
    Olhausen
    Keymaster

    Thank you again for the report. I miss one txt extension in my code.

    Fixed for version 3.3.6

     

    in reply to: Opel blitz mispelling #9682
    Olhausen
    Keymaster

    Fixed for version 3.3.6

    in reply to: Game Crash – reported by The Globglogabgalab #9578
    Olhausen
    Keymaster

    I rammed many times panthers and never had problems. I can not find evidence to support a crash because of an errors in code.

    Not related to the mod probably a random crash.

    • This reply was modified 4 years, 9 months ago by Olhausen.
Viewing 15 posts - 1 through 15 (of 267 total)