02/08/2019 at 9:51 pm #9757
Johannes “Hans” Bolter’s flare ability while camo’ed doesn’t produce flare, but sets off cooldown.
Crashes perhaps related to the Soviet Artillery truck’s destruction, multiple players report the game crashing after the destruction of this vehicle.
*more to come*
02/08/2019 at 9:53 pm #9758
German Pak 43 emplacement traps 1 pionere on occasion (for WIP build)
^Perhaps fixable in beta^
04/08/2019 at 1:41 am #9779
US airborne general can call in victor target with mortars, with what seems like separate call in timers for each mortar, instead of all at once.
US Quad .50 emplacement doesn’t have AA mode
Sherman ARV for US Armor cannot reclaim US 105mm Sherman from infantry doctrine.Fixed !
- This reply was modified 1 month, 1 week ago by Olhausen.
04/08/2019 at 1:37 pm #9781
101st airborne soldiers like to dance and shoot their rifles while crossing the battle field
05/08/2019 at 12:32 am #9784
If you call in 82nd airborne squads, and one dies upon landing, you can call in another bunch of 82nd airborne units.
05/08/2019 at 9:03 am #9785
Squads with AT launchers have a bug when set to prone, or are under yellow suppression. The soldier with the launcher will put the launcher on his back, and somehow fire a rocket at a vehicle while prone, with the launcher still on his back.
05/08/2019 at 11:56 pm #9793
US arty M10’s can upgrade to M36’s in enemy base territory
08/08/2019 at 9:14 pm #9833
US airborne have an issue where they T-pose on death to display their never ending dominance over the enemy
11/08/2019 at 1:43 pm #9846
SS artillery Flame hetzer has a bug where if you select commander, you get just the commander upgrade, but if you select MG, you can get both upgrades
12/08/2019 at 6:50 pm #9851
2cm flak emplacements lose ability to engage planes when the crew dies in AA mode (could also be without it being in AA mode)
2cm flak also has a bug where if you set it to AA mode while its building, the crew runs off, and it leaves an empty AA gun that has the same issue above, but it allows you to make more 2cm flaks, which could be devastating to infantry
13/08/2019 at 6:14 pm #9853
13th guards call in suggests infiltration onto the battlefield through buildings (SS arty infiltrators can do this with any unoccupied building)
Jagdpanzer IV/70 cannot be recovered by the KV-1 Bergepanzer
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