Combined Operations Command Doctrine – Patch 3.2.4 is now live on steam!!

Home Forums Development Changelog Combined Operations Command Doctrine – Patch 3.2.4 is now live on steam!!

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    • #7456
      Olhausen
      Keymaster

      Hi Wikingers, the modding job continues but the good news is our team has now finished all 4 doctrines of the British Commonwealth faction.

      Combined Operations Command

      Image result for combined operations command

      A British Command that combined the S.O.E, Commando and the S.A.S. Skilled in irregular warfare behind enemy lines this doctrine also has Commando Heavy Assault Infantry and Royal Engineers to break up entrenched enemy fortifications. Can call on the RAF for additional close air support.

      Tech Tree:

      Bash On Regardless  <– No 4. Commando Depot –> US weapons   –> Captured weapons

      .                                        .       Imagen relacionada

      Typhoon strike 1      No 10. Commando Depot       Covert Ops         –>   Captured vehicles

      .      Imagen relacionada                                                            .              Imagen relacionada                     .

      SAS Adv. Party  –>    Operation Loyton      Airdrop weapons     <–        Operation Jedburgh

      .      Imagen relacionada

      Typhoon Strike 2         Centaur 95mm       –>        AVRE          –>          Churchill Croco


      Bash On Regardless : unlocks Commando special ability

      No. 4 Commando Depot: the first unit allowed is the No.4 Commando with default equipment and also the Commando AT squad.

      US Weapons: will allow the N4 Commando to upgrade with US equipment x4 Thompson and x1 BAR

      Captured Weapons: will allow the N4 Commando to upgrade with captured equipment x3 MP40 x2 STG44

      Typhoon Strike 1: Rockets + Cannons

      No. 10 Commando Depot: unlocks specialist No 10 Commando units

      Covert Operations: Jedburgh teams can use espionage and distraction devices to confound the enemy.

      Captured Vehicles: FFI units with captured German tanks

      SAS Advance Party: paradrop in an HQ squad who can set up a a beacon behind enemy lines to call in reinforcements and close air support.

      Operation Loyton: SAS jeeps and reinforcements

      Airdrop Weapons: will allow access to special weapon equipment to FFI units

      Operation Jedburgh: Paradrop in small special operations teams who can set up an FFI safehouse in ambient buildings.

      Typhoon Strike 2: Bomb 500lb + Cannons

      Centaur 95mm: Unlocks the Centaur Mk IV 95mm howitzer used by the Royal Marines Support Group during the D Day landings.

      Churchill AVRE: Unlock

      Churchill Crocodile: Unlock


      General Changes:

      British Commonwealth:

      • Fixed missing txt for Valentine QF75 APCBC rounds. Thanks a lot to incognito for the bug report.
      • Fixed AI Comet dispatch. The AI Comet did not have fuctional weapons. Thanks a lot to Incognito for the bug report.
      • AVRE spigot mortar ability:

      a. Increase the range from 65 to 100 meters

      b. Block the use in the fog of war, now the player needs to have recon on terrain.

      • Increased the price of RCA 29th recon recon from 650 to 700 mp.
      • Tommies sniped shot is not allowed anymore for infantry inside light vehicles and houses.
      • British FHQ (buildable), moved one tier up.

      SS German Elite Forces

      • Moved Freiwilligen West from position 12 to 11. Credits to Joas.
      • Moved Pz II Luch one tier up. SS player need to have the first two trucks emplaced.
      • Increase the build time of Iron Will Pantherturm by 100%
      • Decrease the build time of Iron Will Command Bunker by 20%
      • Decrease the build time of Scorched Earth Mortar Bunker by 20%
      • Luftwaffe Airdrop weapons:

      a. Removed the pick up with circle around it

      b. Improve txt description

      c. Added weapon boxes around it (Creditos to Starbuck)

      • Allow penal battallion to do the “Ehrenhafte Rehabilitation” upgrade near his command bunker.
      • Iron Will SS Grens Vet:

      a. Removed repair ability

      b. Removed timed demo-charge

      c. Added triggered demo-charge

      d. Removed Minesweeper tools upgrade

      • Replace Main Base Flak 38 with a Wooden Bunker like in the Wehrmanch.
      • Fixed Hando Ruus “merge reinforce”. Now the squad will be able to merge correctly. Credits to Mizo for the report.
      • Fixed 15,2cm Kanonehaubitze 433/1(r) emplacement text name (on captured). Credits to Mizo for the report.

      American Forces

      • Decreased the x6 Grease Gun upgrade cost from 100 to 90 ammo
      • Added Sherman Crocodille to Artillery Doctrine.
      • Moved Stuart and Scott one tier up (now they are in the same tier than puma and T70)
      • Moved Stuart call in armor doc one tier up like the buildable one. Basically US player needs to tech up the first two structures to get access to Stuart Chassis vehicles
      • Increased the price of the Cavalry Recon Squadrom by 150 MP.
      • Fixed Armor Doctrine M20 Command Vehicle. Now the off map abilities not get bugs when the player lose the vehicle during the casting.
      • Fixed Sherman ARV recover entity. Now the player get the Sherman ARV vehicle correctly instead of a Priest.
      • Moved .50cal one tier up. Now the player needs to upgrade Platoon Command Post and Company Command Post to unlock it.
      • American sniped shot is not allowed anymore for infantry inside light vehicles and houses.
      • M20 incendiary barrage tweaks:

      a. Increased reload time from 120 to 180 sec

      b. Increased price from 75 to 100 ammo

      • Moved medical post one tier up and now needs barracks unlock

      Soviet Army

      • Moved one tier up the .50 Sokolov. The player now needs Suppor Weapon Kampaneya to unlock it.
      • Moved Forward HQ ability one tier down
      • Moved medical post one tier up and now needs barracks unlock

      Wehrmacht

      • Fixed animation bug related to Lefh 18 artillery. During the action the artillery did not show a proper animation. Thanks a lot to Sturmtruppen for the report.
      • Decrease the build time of “Defensive Doctrine” Concrete bunkers by 20%
      • Moved Forward HQ ability one tier down.

      General

      • Removed secure territory option from Ambulances and medics when they set up a retreat point. The secure territory option will remains on Forwards HQ and HQs.
      • Added sercure territory to British glider FHQ when it set as retreat point.
      • Fixed some missing texts in all Wikinger setteable retreat point ability.
      • Tweak Auto bazooka & Piat. Now these automatic weapons will works in buildings, trenches and vehicles.
      • I moved the .50cals one tier up to allow light vehicle tactics in the german side. The high penetration of the weapon block any chance to use light vehicles.
      • All artillery & Airstrikes orders can not be stopped anymore. This way we avoid bugs. Then ones the spotter start the radio animation action, should finish all the action.
      • All Forward HQ abilities now are in the same tier for all factions.
      • Now all factions have the correct speech codes for mortar barrages. They have his correct lenguage and munition types. a. Smoke b. Phophorus c. Standard d. Heavy
      • Allow item upgrade near:

      a. Ambulances (allied ones)

      b. Iron Will Concrete Bunker

      • Fixed Fuel & Ammo dumps max cap. Credits to “jimynguyen89”

      Win Condition Pack

      • Removed Domination mode option from Wikinger mod (credits to Ragnar the Gamer)

       

      • This topic was modified 5 years, 4 months ago by MeatShieldNZ.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by MeatShieldNZ.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by Olhausen.
      • This topic was modified 5 years, 3 months ago by MeatShieldNZ.
    • #7463
      Death_Kitty
      Moderator

      I smell royal marines, don’t I?

    • #7470
      Nemovy
      Participant

      No more upload on Mod db?

    • #7478
      Olhausen
      Keymaster

      I will try to update it soon as possible.

    • #7482
      SturmtruppeV
      Participant

      Cool cool :3 smell like the old game Commandos of the old days 😉

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