Version 3.1.5 b Changelog

Home Forums Development Changelog Version 3.1.5 b Changelog

Viewing 1 reply thread
  • Author
    Posts
    • #2701
      Olhausen
      Keymaster

      Hi community:

      Wikinger team started again the path to a new update. We are working hard to have a better mod together. The idea for the next patch is to have a quick patch. This patch will be focus on vehicle price rework, balance stuff, bug fixing and more realism for Wikinger.

      British Commonwealth

      • Reworked all mortars weapons & abilities. Now they have properly modded saturation/precision/auto-attack and mortar warheads.
      • Reworked all Mortars UI reticule radius to show properly the area of effect.
      • Mortar emplacement barrage smoke creeping reworked. Increased cost & remove veterancy restriction.
      • Reworked Typhoon strafing run
      • Increased ammo price of Vickers from 40 to 50 of ammo.
      • Rework Churchill Crocodile damage & criticals vs vehicles

      Soviet army:

      • Added hold fire button to KV-2
      • Fixed missing portrait for T-70 light tank
      • Rework KV-8 damage & critical vs vehicles
      • Reduced the arc of fire of HMG maxim and Sokolov (wheel & wooden bunkers) from 90 to 70
      • Rework all Mortars UI reticule radius to show properly the area of effect.
      • Increased ammo price of dshk 1938 from 40 to 50 of ammo.
      • Reduced accuracy of maxim 1910 about 30% and maintain his ammo price on 40.
      • Move HMG maxim to Shock army doctrine only.
      • Increased global limit of ISU-152 from one to two.
      • ISU-152 frontal armor rework: Using an historical schematic of this vehicle we adjusted the penetration of all weapons in game.
      1. Elite SS forces: done
      2. Wehrmacht: done
      3. AEF: done
      4. British Commonwealth: done
      5. Soviet army: done

      isu152.png

      American forces:

      • Fixed txt of Grease gun upgrade
      • Fixed txt for Foxholes in airborne doctrine.
      • Remove build direction for Foxholes in airborne doctrine.
      • Reworked all Mortars UI reticule radius to show properly the area of effect.
      • Reworked P-47 .50cal Strafing run.
      • Increased the ammo price of .50 cal from 40 to 50 of ammo.
      • B-26 Tactical Bombing: greatly increase damage and area effect and remove two plane. Now the air strike have 1 planes instead 3. Also removed the warning income circle.
      • Added realistic camouflage animation to M15A1 in AA mode. Credits to Starbuck

      m15a1aa.jpg

      German Elite SS forces:

      • Reduced the arc of fire of HMG 42/34 (tripodic) from 120 to 70
      • Rework all Mortars UI reticule radius to show properly the area of effect.
      • Rework Hetzer flammepanzer damage & criticals vs vehicles.
      • Fixed txt requirement for last SWS truck activation
      • Fixed txt of Tiger I requirements
      • Removed coaxial MG from Panzerbeobachtungwagen IV. This vehicle dont have room for an extra machine gun in the turret because of radio equipment (thanks to Meatshield for the historical advice)
      • Increase the price of Nebewerfer 42 off map from 65 to 120
      • Added realistic camouflage to Ostwind in AA mode. Credits to Starbuck.
      • Fixed a lot of txt regarding “Batlegroup Headquarters” activation for call in units. Now have correct txt in the requirement section.
      1. Luftwaffe Airborne Assault
      2. SS Jager dispatch
      3. SS Scharschutze dispatch
      4. Sniper ace dispatch
      5. Jagdverbande infiltration
      • Increase the price of the Jagdverbande infiltration unit from 330 to 360.
      • Reworked Ju-87 strafing run.
      • Increased the price of HMG 34 from 40 to 50 of ammo.
      • Increased the price of HMG 42 from 55 to 60 of ammo.
      • Removed the manual medic kit from Sniper Ace and added auto heal ability like any other elite troops.
      • Added new visual elements and animation for the Sdkfz 251/8 Ambulance. Credits to Starbuck

      sdkfz251-8.jpg

      Wehrmacht:

      • Reduced the arc of fire of HMG 42/34 (tripodic & concrete bunkers) from 120 to 70
      • Rework all Mortars UI reticule radius to show properly the area of effect.
      • Improve the critical of Jagdtiger main weapon vs vehicles after penetration & bounce.
      • Increased the price of HMG 34 from 40 to 50 of ammo.
      • Increased the price of HMG 42 from 55 to 60 of ammo.
      • Fixed Panther Ausf A build icon from tank hunter doctrine.
      • Added new visual elements for the Sdkfz 251/8 Ambulance. Credits to Starbuck
      • Added realistic camouflage animation to Ostwind in AA mode. Credits to Starbuck.

      ostwindaa.jpg

      General:

      • HMGs arc of fire: reworked to have historical accurate one.
      • Reworked Strafing runs:
      • Now Strafing runs will do damage depending on covers. Doing a list of them, the upper ones will be the best covers and the last ones will be the worst.
      1. Trenches: best ones, reduce a lot the received damage vs accuracy
      2. Garrison: reduced damage
      3. Green & yellow: reduced received accuracy
      4. Open & Red: worst ones. Stay in open terrain will be the worst case scenario and plane could deal a lot of damage even destroy a unit if all bullets hit in the target.
      • Block the Snipers Scope Ability during sprint. In this way we avoid bugs and add more realism.
      • Fixed the arc of fire of all snipers in game. Now they work properly inside of his sight cone angle during the scoped ability.
      • Airstrikes: All of them in all factions are now forbidden in command sector. Did it to prevent abuse on PvP games.
      • Airplanes payloads calibration: Using realistic warheads (kg) we maintain an historical relationship between them.
      1. Adjusted area effect
      2. Adjusted and increment damage
      3. Adjusted reload times.
      4. Adjusted cost
      5. Adjusted the incoming time to give the players more time to dodge.
      6. Increase minimum range to avoid visual bugs

       

       

      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by Olhausen.
      • This topic was modified 6 years, 9 months ago by MeatShieldNZ.
    • #3013
      Olhausen
      Keymaster

      Achtung !

      New version 3.15b is now live on Steam Workshop. I hope you guys enjoy the new version and post here in forum your comments.

      I want to say “thanks” to my team for the support and the hard work, we have a long road ahead.

      Regards, Olhausen

Viewing 1 reply thread
  • You must be logged in to reply to this topic.