Statements and findings about the AVRE

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    • #10151
      BWChief
      Participant

      The AVRE is able to destroy anything with a frontal shot, if its armor is below 130mm (or if it falls inbetween the two max and min values, with a dash of luck)
      The shot, if it pens, will destroy the vehicle, regardless of mass.
      the AOE of the HE shell was less than expected, this has been reported in the Bugs section
      Frontally, the Bunkers can take the AVRE shell with 3/4 of its HP left intact, rear and lucky side shots will immediately destroy it. Reported in Bugs section.

      • This topic was modified 4 years, 6 months ago by BWChief.
    • #10152
      123nick
      Member

      one thing too take into the account is that, with how hitboxes work, im p sure if the AVRE hits near the rear of a vehicle- as is being indirect fire, it will count as a rear hit. so that may also work against the vehicle.  but really, i think HE damage should be only partially nullified or not effected at all by armor. would it be possible too code HE deflection damage and crits? like broken gun barrels, tracks, etc? one HE , if big enough, would ruin all exposed parts of a vehicle (barrel, tracks, etc) and stun the crew or kill the crew outright, regardless of armor

    • #10154
      BWChief
      Participant

      The HE damage is more present in the penetration. The HE power is forcing the shrapnel fragments through the armor, allowing it to penetrate. Its also dealing crits to the drivetrain of the tank, or atleast thats what I saw in my two shots on the elefant.

    • #10185
      123nick
      Member

      i think AVRE shells are a lot different in terms of directly comparing them too sherman 105 heat or etc- the sherman 105s heat is a gauranteed (or near gaurnteed) hit, and ive never seen an avre do any damage besides a stun on a direct hit too king tiger or panther. needless too say, this is sorta unrealistic- the damage of a HE was a constant, basically ignoring armor and instead destroying tanks via sheer destructive force. besides the fact that studies and reports show even tanks could be destroyed with enough non-penetrating AP rounds, i definitely think the AVRE should do a set ammount of damage – maybe a percantage of hit points, or lots of deflection damage- regardless of front or rear hit, and instead damage should fall off the farther away it hits, like artillery.  although ill have too check again, i definitely do think the extreme risk of maneuvering one of the slowest vehicles with the shortest ranges against not only enemy tanks that can front pen it, but enemy infantry as well that can hide camoed, should be rewarded with nothing less but a complete destruction of the enemy vehicle directly hit. its a near impossible thing too pull off and would never happen much anyways, and since combined arms is already sort of weak it wont make CA OP.

    • #10187
      MeatShieldNZ
      Keymaster

      Tested this last night with Olhausen.

      90% of bunkers destroyed with one shot from a direct hit or very near miss.

      We are going to increase the max damage and area of effect to hopefully remove the outlying 10%. This will make the AVRE perform as intended.

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