Have your Say – Soviets

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    • #6117
      mongalong247
      Moderator

      We’re looking to collect any suggestions you may have for the Soviet faction rework…

      Please bear in mind that we cannot add models into the CoH2 tools.
      All suggestions will be considered but there is no guarantee that your idea will be in the mod.

    • #6121
      Gameman1123
      Participant

      There’s a lot of cut out stuff from the game, actually. You guys did reintroduce some of them (Commissars for example), but there are some good ideas in here. I’ll use this video again for the Ostheer thread, because there’s a lot of interesting stuff for that faction as well that were cut out of the game, or changed.

      Red Banner T-34/85s would certainly be nice to have; even if model adding or changing can’t be done, perhaps the call in would be veteran T-34/85s with 85mm main cannons and a flamethrower instead of a co-axial MG. Those exist in RL, in the form of the OT-85. Or, alternatively, Red Banner T-34/85s would be plain old T-34/85s with maybe 1 or 2 stars in veterancy?

      I would like that Soviet Industry passive back in some way. Faster vehicle production and increased fuel income is welcome. Manpower drain, not so much. The passive fits so well too, at least IMO. I would need to check how realistic it is, but the Soviets utilizing their industrialization, manifesting into increased vehicle production for all vehicles fits so damn well. Increased fuel income is also welcome, though the manpower drain sucked. Given the new doctrine trees though, perhaps an idea would be to change the passive; remove the manpower drain, keep the vehicle production and fuel income boosts, but make the passive something that comes near the end of the doctrine, meaning you can’t get it early on.

      I don’t remember if partisans are still a thing in the mod; I would need to check. Perhaps for a doctrine idea, Partisan guerrilla tactics? I don’t really have a doctrine tree, but it’s an idea to consider. Partisans did participate in WWII quite extensively, so it would fit as a possible doctrine the Soviets would use. I imagine it would be very micro heavy, reliant on hit and run, sneak attacks and ambushes, etc.

      Mind you, I’ll have more ideas coming. I’m just spitballing a few ideas for right now as I think up of more stuff. 😀

    • #6122
      Mizo
      Participant

      As mentioned above, using more of the cut content would be a decent idea.

      There was a Manpower Blitz ability that basically drained all resources income rate ar the expense of boasting manpower.

       

      There was also an ability that xalles Green T34 tanks , basically t34’s that preform less efficiently due to inexperienced vehicle crews.

       

      Sweing as you guys have mastered the art of costum emplacements,  it can be nice to introduces Bm- Howitzer emplacements for a one of the doctorines.

       

      The Red Banner T34/85s can get some aort of unique skin.

    • #6123
      Gameman1123
      Participant

      Manpower Blitz was a cut Soviet ability. You lost MP income over time, but you got a ton of MP immediately. Basically it was designed for situations where you need the Manpower RIGHT NOW.

      Also, stuff like the cut “No Retreat, No Surrender!” ability would fit incredibly well in the Soviet Union’s arsenal, perhaps in an infantry focused doctrine. What it did was that your MP income was massively boosted, but your infantry was no longer able to retreat. I think Oberkommando West (Renamed into Waffen SS) has an ability extremely similar to that ability, if not outright identical. For the Soviets, if implemented, this ability would either be an ability that only lasts a certain period of time once you activated it and has a cool down, but doesn’t cost anything. Alternatively, once you select it, it’s passive, meaning that once you select it, you can no longer retreat for the rest of the game, but you’ve got that manpower boost for the rest of the game too.

      Reserve T-34s were supposedly very very terrible. If they were introduced, they’d basically be, yes, less efficient T-34s. They’d have to either compensate with numbers or cheap cost for call in if they were implemented.

      Red Banner T-34/85s, that could go a few ways. Either they’re T-34/85s that, when called in, start out with two stars veterancy (Kind of much, but it fits), or these T-34/85s have different weapons instead of the usual weapons and come with only one star of veterancy. Like I said, instead of the co-axial MG, have a flamethrower instead. Considering that new models can’t be added, I don’t mind if it looks a little odd when it fires. Truth be told, 85mm cannon and flamethrower might seem a little much, but at the same time, considering these are “elite” tanks, they should be making the opponent be like “OH SH*T, RED BANNER TANK! KILL IT! KILL IT!”. Costs a lot, but they hurt a lot too.

      Heavy Howitzer emplacements for the Soviets would be fantastic, but at the same time I am worried that this is going a little overboard. Plus, emplacements is more of a UKF thing (like they need more. XD).

      • This reply was modified 6 years, 2 months ago by Gameman1123.
    • #6126
      Federico
      Participant

      Hey great idea about the cut contents.
      I believe that as the americans have the tank force Abrams the Russian should have a human wave, like a large number of infantry coming out! That would be cool!

      Arty doctrine should be massive and regarding the tanks at least the ones already in the game are quite good already even (KV2 and Stalin).

      Just my mind!

       

    • #6132
      Damian
      Participant

      Znalezione obrazy dla zapytania Russian bias meme

      Some twists on the already existing abilities like:

      1. “Stalingrad, to the last man”
      Ability that you activate once and it works for the whole match (like 60 minutes). It buffs stats of all units, but decreases the fuel/manpower/munition supply or the other way around.

      Basicly it’s an ability that will work for the whole match and because it’s a double edge sword, you should thing twice about activating it 😛

      2. Human wave
      You get 4 random non-elite infantry squads and 2 elite squads. Disables manpower supply for 4 minutes. (So it’s around 1000-1200 manpower).
      The twist is that you don’t pay anything intially, so you can use it when you lose as last restort type of a thing. Complete oposite of the previous ability, even though they work the same way  🙂

      3. Buff IS-2 / ISU-152 AT capabilities
      IS-2 is a great AI tank but it surely is underperforming against German super heavies. Give it a higher chance to stun these types of vehicles.

      All in all Russians as they are, they’re super powerful already. Their units are well balanced for the purpose of the mod (they stand toe to toe against OKW). The only thing that really needs to be worked on is the tech tree. Good job guys 🙂

      Znalezione obrazy dla zapytania Russian bias meme

      • This reply was modified 6 years, 1 month ago by Damian.
      • This reply was modified 6 years, 1 month ago by Damian.
      • This reply was modified 6 years, 1 month ago by Damian.
      • This reply was modified 6 years, 1 month ago by Damian.
    • #6140
      Sebandir
      Participant
    • #6141
      Death_Kitty
      Moderator

      [quote quote=6132] 3. Buff IS-2 / ISU-152 AT capabilities IS-2 is a great AI tank but it surely is underperforming against German super heavies. Give it a higher chance to stun these types of vehicles. All in all Russians as they are, they’re super powerful already. Their units are well balanced for the purpose of the mod (they stand toe to toe against OKW). The only thing that really needs to be worked on is the tech tree. Good job guys  [/quote]

      NOOOOOO! The IS already 1 hit kills TIGERS in some situations, and pens jagdtigers and KT easy, while being very well armored and having a dishka for anti-infantry. The 152 can 1 hit infantry squads, most emplacements, kill most vehicles outright, and stuns anything it doesn’t kill. Plus it also has a dishka. The KV-2 can stunlock vehicles completely (the stun effect lasts longer then the KV-2’s reload). Russian vehicle AT does not need a buff in the least.

      [quote quote=6140]https://en.wikipedia.org/wiki/Polish_1st_Tadeusz_Ko%C5%9Bciuszko_Infantry_Division[/quote]

      I have to staunchly oppose this proposal, as this would force me to more or less boycott the mod. Having polish soldiers fighting along-side the soviets as “allies” is too much of a slap in the face, considering what happened at Katyn, the Warsaw uprising, the invasion of Poland, and the occupation after the war.

      I can support the Polish fighting alongside the brits, but never this.

       

      • This reply was modified 6 years, 1 month ago by Death_Kitty.
    • #6144
      Olhausen
      Keymaster

      Just a note aside:

      IS-2 can not penetrate frontally KT/Elephant/Jagdtiger. It is only has a chance to shock it.

      Also guys, if you like some vanilla ability and want to see it in mod just post them in here.

      • This reply was modified 6 years, 1 month ago by Olhausen.
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