Home Forums Development Changelog Changelog 3.3.7 hotfix (b)

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    • #10759
      Olhausen
      Keymaster

      Hi Wikingers, modding never stop here. This new hotfix is focus on balance and bug fixations. Thanks a lot to the beta testers and player community for your feedbacks.

      AEF

      • Typo error fixation on T-27 Xylophon ability. Credits to testpl
      • Fixed typo error with Captain “on me” ability. Credits to Mysta.
      • Fixed M15A1 txt description. Credits to Mysta.
      • Fixed typo error with Abrams task force call in. Credits to testpl
      • Fixed typo error with Airborne medical supplies drop. Credits to testpl
      • Infantry doctrine adjustments:
        • Replacement depot tweak: increased effect time by 50%. Before 120s now 240s
        • Rapid Deployment tweaks: now the ability apply to all riflemen of the players. Even the ones who bought before the tech tree upgrade. It was an old bug and now is fixed.
        • Increased the CP points for White phosphorus. Before 1 CP now 3 CP
        • Decreased the cost of Battlefield Commission. Before 2 CP now 1 CP
        • Decreased the CP points for Ranger Battalion unlock. Before 4 now 3 CP
        • Move on tier up 107 mm mortar emplacement. Before tier 1 now tier 2
        • 60 mm phosphorus round: Before x3 +25 ammo. Now x2 +35 ammo
        • 81 mm phosphorus round: Before x3 + 40 ammo. Now x3 + 45ammo
        • 107 mm phosphorus round: Before x3 + 50 ammo. Now x3 +55 ammo
      • Sherman 105mm tweaks:
        • Added tank commander upgrade
        • Added top gunner upgrade
        • Added hold fire button
        • Added auto repair ability
      • Fixed M-26 Pershing automatic crew grenades. Thanks to Mysta for the report
      • Fixed all M-3 text description regarding number of garrison squads. Thanks to Mysta for the report.
      • Fixed “grenade” txt on riflemen rifle grenade. Thanks to Testpl for the report
      • Fixed typo error the board regarding “Phosphorus”. Thanks to Testpl for the report.
      • Fixed typo errors in “target weak point” Pershing ace. Thanks to Tespl for the report.
      • Added Speech code to the medic
      • Added Veteran Riflemen icon. Added missing build icon for after game stats screen. Was using vanilla icon. Credits to testpl for the report.

      British Commonwealth

      • Fixed the mills bomb values. This affect all mills bomb in the British army. I had a lot of bad values regarding the british grenade like:
        • 1. Area effect
        • 2. Suppression
      • Gammon bomb AT tweaks:
        • Adjusted the projectile. Now its works similar to soviet AT grenade. Now is a homing projectile. Before was set as normal grenades but most of the time this ability miss the target and the players report it as a bug.
        • Reduced the area effects like: damage, suppression etc, to avoid damage to friendly troops
        • Fixed some values regarding the range. Now is working good at 30 meters like other AT grenades.
        • Fixed critical vs Brummbar.
      • Bash on Regardless tweaks (thank you to novorusky kefir for the feedbacks)
        • Increased reload time: Before 60 now 70 sec
        • Increased duration time: Before 20 now 40 sec
        • Removed ammo cost, now is free.
        • Adjusted description txts
      • Pack Howitzer White Phosphorus barrage weapon:
        • Added proper critical vs vehicles
        • Adjusted target tables
        • Now the weapon should be similar to 81mm WP parameters. The ability itself cost +5 ammo more because has longer range.
      • Victoria Cross: removed ammo cost (before 100 ammo)
      • Fixed automatic crew grenades for Comet and Churchill tanks
      • Adjusted some values in the Churchill Sten crew.
      • Removed Kangaroo description from “Le Regiment of the la C.” Thanks to Battlechief for the report.
      • Churchill Croco
        • Fixed flamethrower animation.
        • Gives attack orders to the turret
      • Added self destruct button to Commandos Forward HQ.
      • Fixed M3A1 Scout Car salvage option. Now the vehicle can be salvage by “Pios”

      SS German elite forces:

      • Reduced the damage over time of incendiary barrage “mortar halftrack” vs emplacement and base buildings by 50%
      • Mortar halftrack incendiary rounds: decrease the number of round and increase the prices. Before x4 + 40ammo. Now x3 + 45 ammo.
      • Fixed typo error on Panzerbeobachtungswagen class vehicles. In our previous modding we miss an “s”. Thank you to Testpl for the report
      • Fixed Flame Hetzer “tank commander” and “top gunner” upgrades. Now player can only do one of them. Credits to Novoruski Kefir for the report.
      • Fixed Stug III Ausf G salvage option. Now the vehicle can be salvage by “Pios”

      Soviet forces

      • Reduced by 25% the damage over time of Zis3 incendiary barrage to maintain the same logic and proportion than German mortar halftrack
      • Fixed population cost for Sniper aces in tank doctrine. Credits to Eddy Koning
      • Fixed population cost for Pz IV F1 Command in tank doctrine. Credits to Eddy Koning
      • Fixed Engineer call in after HQ destruction for partisan doctrine. Creditos to Darious for the report.
      • Fixed M3A1 Scout Car salvage option. Now the vehicle can be salvage by “Pios”
      • Fixed T-34/76 chassis vehicles salvage option. Now the vehicle can be salvage by “Pios”

      Wehrmacht

      • Fixed Panzer IV Ausf G salvage ops. Before the vehicle can not be salvage by the crew
      • Added speech code to the medic.
      • Fixed Stug III Ausf G salvage option. Now the vehicle can be salvage by “Pios”

      General

      • This hotfix I am trying to focus on the fixation in many animations regarding vehicles “recrew”. We have a lot of visual bugs regarding this feature. I am adding now a list of the fixed vehicles:
        • Sherman 76mm
        • Sherman 75mm
        • Sherman 105mm
        • M20 Utility Car
        • M8 Greyhound
        • Panther tank
        • Stug III all variants
        • Stuh 42

      AI Codding:

      • ISU-122 back in action for the AI:
        • Added ISU-152 back into AI delayed random dispatch, but spawned much later than before. Players can expect to see heaviest Soviet tanks(ISU-152, IS2, IS2 Ace) at the ~25-30 min mark at the earliest.
        • Added the ISU-122 to call-in. It as a very low chance of appearing.
        • Blocked AI from building Ambulance, vehicle crews, ISU152, and IS2.

      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 1 month ago by Olhausen.
      • This topic was modified 4 weeks, 1 day ago by Olhausen.
      • This topic was modified 4 weeks, 1 day ago by Olhausen.
    • #11005
      Lutzow
      Participant

      Sounds great! What does it mean that AI is blocked from building Ambulance, vehicle crews, ISU152, and IS2?

    • #11012
      Olhausen
      Keymaster

      @Lutzow: Blocked AI from building Ambulance, vehicle crews, ISU152, and IS2.

      1. ISU152 & IS2 will be not buildables for AI. Those vehicles will be in our AI call ins
      2. Ambulance is useless for the AI then we block it, same with vehicle crews.

       

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