Wikinger Weekly Wrap Up #10

Wikinger Weekly Wrap Up #10

Hello Wikingers!

We’re here again, It’s been a week of chipping away at tasks, there’s a lot of elements that need to be created for each doctrine, both in the mod and the game mode – the tech tree alone has a lot of components to it!

3.1.6 Patch Update

US Infantry Doctrine

This week has been slow going, we’ve been working on completing the first 10 abilities, which leaves us with a final six to complete.  We’ve been doing some internal alpha tests and this doctrine has a lot of really great things in the works.  This patch totally changes the way the US AI plays as they lose their point and click artillery barrages (these were the last of them left in game from the last patch as we didn’t want to double handle them).

Read the whole change-log here!

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Wikinger Weekly Wrap Up #9

Wikinger Weekly Wrap Up #9

Hello Wikingers!

Its another week and we’re here with another update!

It’s been an excellent week for us, we’ve made a lot of ground with the new patch, we’ve tripled the number of people coding and we’re gaining ground on all fronts.

3.1.6 Patch – US Infantry

This is the info that everyone will be most interested in, we’re well into the development of this overhauled doctrine.

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Wikinger Weekly Wrap Up #8

Wikinger Weekly Wrap Up #8

Hello again awesome players!

What a fantastic week we have had, seeing the Wikinger community come together in ways we would never have imagined!

Community Updates

Player Guides

The whole Wikinger Team is working hard with real life, daily work, family … It was our intention to set up tutorials on how to use the different doctrines, but we haven’t had the time to do so. Without being asked for two of our regular players, Nyvre and Death_Kitty, took the task upon themselves and have made some great doctrine overviews,  strategies, do’s and don’ts.

If you’d like to read or contribute your own faction or doctrine guide please do so here. A very big THANK YOU from the Wikinger Team!

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Wikinger Weekly Wrap Up #7

Wikinger Weekly Wrap Up #7

Another week has flown by! Here we are for another weekly wrap up.

Patch 3.1.5B Update

Status: Released!

That’s right, after a lot longer than we intended (see wrap up #6) we released the 3.1.5B patch on the 16th (GMT+12).  We had to do a lot of work twice, but that’s just the price to pay for having a standard of a bug free release, every time.

We look forward to hearing what you have to say about the improvements we’ve made to Wikinger in this patch, it should have removed a lot of frustrations that have been voiced over the previous weeks and months.

3.1.5B in Detail

British Commonwealth

  • Reworked all mortars weapons & abilities. Now they have properly modded saturation/precision/auto-attack and mortar warheads.
  • Reworked all Mortars UI reticule radius to show properly the area of effect.
  • Mortar emplacement barrage smoke creeping reworked. Increased cost & remove veterancy restriction.
  • Reworked Typhoon strafing run
  • Increased ammo price of Vickers from 40 to 50 of ammo.
  • Rework Churchill Crocodile damage & criticals vs vehicles

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Wikinger Weekly Wrap Up #6

Wikinger Weekly Wrap Up #6

Hello Wikingers!!

3.1.5 b “Rapid” Patch Update

It has been a very frustrating week, Olhausen had been making excellent progress and we had knocked out a ton of really annoying player frustrations, but unfortunately somewhere along the way we had introduced a bug which was causing huge FPS drops and even freezing/crashes.  There was no way we were going to let that go out to the world in that state, we’re committed to releasing a bug free patch every time, so we’ve had to roll it all back and start again!

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Wikinger Weekly Wrap Up #5

Wikinger Weekly Wrap Up #5

Hello Wikingers!

The end of another week and it’s time to report on what has been happening.

Gameplay!

Olhausen has had a nice break from modding until his fingers were bloody stumps and has been playing a ton of games with our community members, we’ve recorded a lot of these and put them on youtube so do head on over to our videos page and check them out, please subscribe to our channel and keep up to date with what we are pumping out there.

This community play has been extremely valuable as it has really highlighted again to us what is most important about Wikinger – the players! More than all the things that make Wikinger unique and awesome, if it isn’t fun then what is the point in playing it, if no one is playing why are we modding?  It is with this in mind that we have redoubled our efforts to eliminate a series of frustrations that have been lingering around in the mod and comments sections of the mod!

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Wikinger – Weekly Update #4

Wikinger – Weekly Update #4

Hello Wikingers!

There is not much to tell regarding updates this time, but at least we wanted to stick to our weekly reporting…

3.1.5 patch is public and we all had some nice games already. As this update was very massive by including the artillery rework in it, we needed some time to rest and enjoy the mod ourselves. Especially Olhausen has put a lot of effort into that update and needed kind of a holiday from modding.

We got some really nice motivating feedback, hopefully comments like this will be dropping in from time to time – thanks to InQuistion for those kind words!

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Wikinger – Weekly Update #3 – 3.1.5 out now

Wikinger – Weekly Update #3 – 3.1.5 out now

Hello Wikingers!

First off, a success – this update rolls out exactly one week after the previous one!

Now unless you’ve been living under a rock for the last three months, you will have been more than aware that we have been working on patch 3.1.5 – originally the Scorched Earth to Verbrannte Erde doctrine overhaul patch, that grew into an artillery overhaul and then into a spotter/recon and sniper overhaul patch.

3.1.5 patch live! Verbrannte Erde

Anyway – the point of this is to say the highlight of this week has been the release of this patch!

As of the time of writing the current patch version for both the tuning and win condition packs are 3.1.5. Continue reading →

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